Christopher.

Crafting experiences played by millions worldwide.


Business inquiries? DM @Christophrblx on Discord

Loved by Millions of people <3

cool numbers ;p

26,329

Peak Concurrent Players

60M+

Total Play Sessions

800K+

Community Members

our growing library of projects ;)

built over the years...

+1 Speed Per Step [NEW!]

13M+ Play Sessions / 23K+ Peak CCU
Released Nov 2025

Hide from Giant 🥶

9M+ Play Sessions / 5,3K+ Peak CCU
Released Sept 2025

CATS To CASH! 😺

5,7M+ Play Sessions / 2,1K+ Peak CCU
Released June 2025.


Previous Games

The WORST Game

3,5M+ Play Sessions
Released Jan 2023.

CLICK a ROCK!

1,4M+ Play Sessions
Released Jan 2024.

Mingle Mania!

1,7M+ Play Sessions
Released Jan 2025.

ROLL The DICE

1,5M+ Play Sessions
Released June 2023.

Escape Popster's Basement

12,9M+ Play Sessions
Released Feb 2023.

Silly Experiments

20K+ Play Sessions
Released July 2023.

and many more to come.


Our community group(s)!

Christopher's Stuff

Community Group /w 600,000+ Members
Founded In June 2022


notable stuff....

the cool stuff that happened so far :)

Tangerang, Indonesia. - 5 October 2025

ROBLOX Creator Meetup Indonesia 2025

On 5th October 2025, I was Invited by ROBLOX to attend the official creator meetup hosted in Indonesia, my country :)There were many Indonesian Creators, Roblox Staffs, and even Notable Developers from other countries that was Invited and spoke here!

Vietnam GameVerse (VNG) 2024

On May 11th 2024, Roblox Featured one of my older games ROLL The DICE In Roblox's Conference Booth on Vietnam's Gameverse 2024, The Biggest Gaming Conference In Vietnam!

Ho Chi Minh City, Vietnam - 11 May 2024

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About

My journey started simply: a nine-year-old in Indonesia fascinated by programming. By the time the pandemic hit, that fascination had evolved into a serious professional pursuit.Today, at 16, I am a Top 250 Earning developer on the ROBLOX platform, with creations enjoyed by over 10 Million unique players every month. I operate as an independent creator, maintaining full creative and technical control. While I work with a few people, I personally execute the core development pipeline—from complex programming and UI design to some 3D building.Managing an operation of this magnitude while balancing high school is a unique challenge, but the satisfaction of seeing millions enjoy my work is unmatched. I’m committed to pushing the limits of what an independent developer can achieve on a global stage.

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